So far the game is looking quite solid. Fans of the series might be surprised by its move towards simulation and away from its arcade past, but the gameplay survived the change. A big selling point for the game is the use of licensed cars, and it takes full advantage of those with over 60 models, including the Nissan Skyline and others ranging from incredible supercars to some lowly compacts.
The visuals look great and paired with a large plasma television Shift was impressive (we only played the Xbox 360 version). There was a liberal use of the lens flare, but I was generally too busy looking at the other cars and the track to let it bother me. The most exciting feature was the cockpit view, which gives you a look inside the car. This is completed with functioning gauges that are different for each car, and a line-of-site that is in keeping with the driver’s position. This view won me over, though I’m sure I wouldn’t use it 100% of the time because it limits your view of the track. I can say that I loved the look of the tracks and the choices offered.
Gamers are going to have to decide for themselves how they like the driving experience, but I did notice that the difficulty settings play a huge role in this game. On easy mode (a number of settings make up this) cars are tough to spin out and racing is not overly difficult, while on harder modes inexperienced drivers will have no chance at negotiating the power of something like the BMW M3 GT2. When you first play the game you can run a track that will determine your skill level and setup the game in a mode that is appropriate for you. Later to can customize this based on your driving abilities. It will also tailor track choices based on things like how aggressive of a driver you are. I can tell you that as someone who is not that great at driving games (aside from Burnout) I did rather poorly at the harder levels and people just as good as myself were bored at the easiest level, so some customization will be important.
I can’t say much about controls yet–we only tested with the Xbox 360 controller and didn’t get to customize the game much. I mainly drove with the BMW M3 and it felt large and heavy, which might have been my settings or the fact that I’m more used to Burnout Paradise than I am to a sim-style racing game.
It’s not at all clear which racing game will be the pick this season and with three awesome looking ones on the way there is a good change than an exceptional game is going to be overshadowed. The early release date and multi-platform approach is making it look like Need for Speed: Shift won’t be that game, but I’ll have to do more testing determine how I feel about it.
Need for Speed: Shift Features:
Wednesday, September 9, 2009
NEED for SPEED Shift For Nokia S60V5
6:22 AM
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